![]() Jinx had a blast at MSI this year, but after the nerfs post-MSI and ADC itemization changes that came afterwards, she's been having a tough time. R cooldown decreased, base damage increased, AD scaling increased. Passive bonus total attack speed now stacks. Remora Health: 40/50/60% of minion's maximum health ⇒ 20/45/70% of minion's maximum health.new Critical Stabby Stabs: Damage from Bel'Veth's E can now critically strike.Bonus Attack Speed After Spell Cast: 25-50% (scales linearly based on level) ⇒ 20-40% (scales using stat progression multiplier).Our goal with this change list is to shift power away from her early game and bruiser builds and into her builds that prioritize late game scaling and critical strikes. Our Void queen has been dominating the early game jungle in higher skill brackets of play, which doesn't seem quite right given that she's supposed to be a late game scaling champion. E can now critically strike, damage reduction decreased, minimum damage adjusted, on hit damage increased. Passive bonus attack speed after spell cast decreased. ![]() Looking for the new TFT patch instead? You can check out their newest patch, Portals Remastered, using this portal to the TFT patch notes here! Lastly we have some follow up adjustments to the ranked restrictions and ping adjustments from the last patch based on player feedback, so make sure to check those out as well. We also have a lot of drops that you won't want to miss out on in this patch as well, like the Jax visual update, another round of additions to the Coven skin line, and last, but certainly not least, the much requested adaptation of Redeemed Xayah and Rakan for League! We'll also be updating the loading screen on Summoner's Rift to a new one celebrating the 2023 Worlds Championship. We've got quite a few changes on these topics, so make sure you read more down below! We also have our usual balance adjustments as well, with some larger changes to K'Sante and more moderate ones for champs like Morgana and Bel'Veth. With regards to snowballing in League, our main goal is to decelerate how quickly teams can snowball early leads so that everyone can access other fun parts of the mid to late game like team fighting and objective planning that should have a bigger role in deciding games. Lowering some of the stress around Smiting epic monsters with targeting forgiveness and protecting camps from non-jungle poaching should ensure they're able to perform. ![]() Second, we want to ensure the role is satisfying to play. Junglers are of supreme importance in the mid and late game due to their exceptional control over epic monsters, which means they do not need to be as dominant as they are in PvP interactions. For the jungle, our goals are twofold: first, we want to lower the power of the jungle as a role. ![]() In this patch we have some pretty big changes, namely to the jungle and snowballing mechanics. New patch, NewJeans, new changes-welcome to patch 13.20!
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